Nightfall: Hellhound is an action-adventure game developed by Outsider Entertainment and designed by Isaac Tessman. It stars Raymond "Ray" Spooner, an average radio host dealing with his initiation to become a Hellhound.
Nightfall is presented in third-person perspective. Players take control of the new character Ray Spooner. The game uses an interconnected hub-and-spoke model that combines action-adventure and exploration mechanics. The player can use a beat-em-up-esque combat system with a mix of melee and ranged atacks. You can transform yourself into a hellhound whenever necessary. This will by harder to control and slower, but deal more damage. The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges: this enables players' skills and abilities to be upgraded in specific ways, such as giving more storage capacity for ammunition. Players can pick up a number of items from the environment, including common makeshift weapons like pipes to come unusual weapons, like a car door. In addition to the main story, players can complete multiple side quests, explore the city, and revisit locations.
|Raymond Spooner||A radio talk show host chosen to become a hellhound.|
|Jackson Dennis||A mysterious man who helps and mentors Raymond.|
|Death||The Grim Reaper, who appears to Ray as a beautiful woman.|
|Connor Aelis||An arrogant Hellhound, Ray's partner turned nemesis.|
|Charlie Kiel||The leader of the SLPD's mobile command posts.|
|Silkworm||A creepy demon with strange abilities.|
|Benny Borrego||Ray's radio partner who tries to help him resist becoming a hellhound.|